Ping Pongs in a Box

Computer Graphics | Processing

Simulation of the precise motion of large number of 3d balls in an imaginary cube is the aim of this project. This involves predicting the collision times of spheres before the collision happens. This is done to avoid physics calculations during the simulation which are computationally intensive due to the large number of balls. The project also involved synchronization between the graphics and the physics process so that simulation is shown without lags to the user.

Links: Project Report, Code Repository