Swirl 3D Interpolation

Computer Graphics | Processing

Given two frames Fa and Fb, a steady interpolating similarity transformation, specifically a swirl motion between Fa and Fb was implemented. Frame is a data structure containing 3 vectors and a point. The vectors define the orientation of the frame and the point specifies its location. Translation, Rotation and Scaling were interpolated in such a way to give a smooth swirl motion.

Links: Project Report, Code Repository